![]() ![]() However, I have some questions about whether or not the Roads of Salvation can even work in a modern game? There's some minor mechanical differences and the Road of Kings may need to be modernized to be less Medieval (The Path of the Merchant could be modernized to support capitalism or corporatism, whereas the Path of Chivalry could simply be upholding a strict code of honor, not just old chivalry, though the Path of the Vizier and Path of the Tyrant are easily workable in a modern scenario).Īnd will I need mechanical overhauling to update the Roads to V20 rules? I ask this because I want to run a Sabbat game set in the late 1990's and early 2000's, but one where the players use the Roads of Salvation instead of the Paths of Enlightenment.Īny feedback or ideas regarding this proposal would be appreciated. Whereas the Roads from Dark Ages are much more broad and some of them are even applicable to human thinking and morality (Not just Humanity, but also Road of Heaven and Road of Kings). I had a problem with my payment once, and it took them like 5 Road Of Kings (Vampire: The Dark Ages)Steven Renson mins to solve it. So, if you're Camarilla or Anarch, it's either Humanity or nothing. Road Of Kings (Vampire: The Dark Ages)Steven Renson friendly and supportive. Yes, VTM has other Paths of Enlightenment, but they're heavily implied to be for NPC use only (especially in Revised), and are really only applicable to certain groups within the Sabbat and Independents. ![]() ![]() Hey guys, I've been reading through the Roads of Salvation in Dark Ages: Vampire, and I have to say, I vastly prefer the multiple choices of morality as opposed to the default Humanity meter in VTM. ![]()
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